Museums At Play: Games, Interaction and Learning

Museums are using games in many ways – for interpretation, education, marketing, outreach and events. Museums at Play showcases tried and tested examples from the sector and seeks to inspire further informed use of games as part of the Museum toolbox. It also draws on relevant experience from other sectors, and on the experience of game designers and theorists. It looks at learnings from other disciplines and explores the possibilities of interaction using gaming within museums.

Museums At Play is edited by Katy Beale, co-founder and director of Caper, an agency that inspires disruptive thinking and digital innovation across culture, creative, technology and not-for-profit sectors. Katy has been delivering award-winning, landmark projects for creative, cultural and heritage organizations since 2001, specialising in building new networks and audiences, creating communication and digital strategies, and producing content. Most recently, she has worked with Culture Hack, Royal Academy of Arts, Tate, Royal Opera House, Crafts Council, Science Museum and BBC Radio 3. She also speaks regularly at conferences, specialising in reinventing the cultural sector through digital technology. www.wearecaper.com  www.katybeale.com

Richly illustrated, Museums At Play is written by leading museum specialists from world-class institutions including:
  • British Museum
  • Carnegie Museum of Natural History
  • Children’s Discovery Museum of San Jose
  • Conner Prairie Interactive History Park
  • Museum of London
  • New Art Gallery, Walsall
  • Science Museum
  • SciTech
  • Smithsonian Institution
  • Tate
  • Walker Art Center
  • and specialists from Belgium, Canada, Denmark, Germany, Greece, Iceland, Italy, Mexico, New Zealand, Norway, Portugal, Spain, Turkey, UK and USA.
In over 40 chapters and over 650 pages, this new book provides an extraordinary international overview of the development, use and evaluation of games within museum and cultural contexts. Among the many important issues addressed through case studies, essays and opinion pieces are:
  • How games can enhance interpretation, learning, outreach, marketing, branding and events
  • Using games with different audiences: children, adults, minorities, and people with disabilities
  • Assessment of different types of games in use: e.g. digital, physical, mobile, virtual, multi-player
  • The principles of successful game commissioning, budgeting, development and creation
  • The evaluation process and the impact of games
  • Future developments and trends
Join these world-class museums who have already placed their orders: J Paul Getty Museum, Los Angeles County Museum of Art, Metropolitan Museum, Museum of Modern Art (MoMA), National Gallery of Canada, Philadelphia Museum of Art, Science Museum, Tate, US National Archives...

Publication contents
Crowdsourcing Games: 
Mia Ridge, Science Museum
The Tate Kids Guide to Creating Games for Galleries
: Sharna Jackson, Tate Kids
Telling Stories with Games: 
Joe Cutting
Toys++: 
Salvatore Iaconesi, La Sapienza University of Rome, and Luca Simeone, FakePress
How Puzzles, Mysteries & Challenges Can Create Memorable Learning Experiences
: Sarah Butler, Avoncroft Museum
New Ways of User Tagging as Museum Taxonomy and Classification
: Toby Barnes, Mudlark
Playing With Light - An Interactive Science Exhibition: 
Sarah Bugg, Scitech, Australia
Smartphone Interaction in the Museum
: Arnfinn Stendahl Rokne, Museum of Natural History and Archaeology, Norway
Transforming Museum Spaces Through Gaming: 
Alex Flowers, Museum of London
Museum Games and Interactive Narrative & Design: The Way We Tell Stories with Objects
: Elizabeth Goins, Rochester Institute of Technology
Children’s Discovery Museum of San Jose - Case Study: 
Lisa Ellsworth, Children's Discovery Museum
Art Heist at the New Art Gallery Walsall
: Annette Mees, Coney Artist Collective
A New Audience Through Games: 
Martha Henson and Danny Birchall, Wellcome Collection
Time Explorers at the British Museum: 
David Prudames, British Museum
Invention at Play, An Award-winning Interactive Traveling Exhibition: 
Monica Smith, Smithsonian Lemelson Center
Exploring the Roles of Technology and Social Play in Art Museums: 
Isabel Froes, IT University Copenhagen and Kevin Walker, London KnowledgeLab
Using Games for ESL Teaching in Museums: 
Elisabeth Salmen, The World of James Herriot
Playing, Recording and Archiving Playground Games: 
Grethe Mitchell, University of East London
Exploring The Art of Video Games: 
Georgina Goodlander, Smithsonian Institution
Developing Interactive Games for Children
: Rhiannon Looseley, Museum of London
Immersive and Alternate Reality Games in Museums: 
Alex Moseley, Museum Studies, University of Leicester
La Loteria: Guided Interaction through Visitor-Exhibition Interface: 
Pat Villeneuve, Florida State University and Mary Erickson, Arizona State University
The Games People Play - Case Study: 
Stephanie Lambert, Te Awamutu Museum, New Zealand
Porto Through the Game - A Playful Construction: 
Rosana Alexandre, Museum Casa do Infante, Portugal
Mobile gaming – No Strings Attached: 
Louise Downe, Tate
The Player’s Voice - Using Evaluation to Bring the Player into the Development Process: 
David Schaller, Eduweb and Kate Haley Goldman, Space Science Institute
Analogies Between Players’ Encounters with Game Space and Visitors’ Encounters with Museums: 
Tom Chatfield, Fun Inc.
The Interactive Chair
: Margot Wallace, Museum Branding
Educational Games for Children: 
Christine Van Everbroeck, Royal Army Museum, Brussels
The Athlete Experience - Education, Economics and Interactive 
Sports Exhibits at the Olympic Hall of Fame and Museum, Canada Olympic 
Park
: Gregory Ramshaw, Clemson University, USA
History at Play - Games, Learning Theory and Play Spaces: 
David Allison, Conner Prairie Interactive History Park, USA
PlayStations in Heritage Education
: David Sheldon, English Heritage
The Watertower - Augmented Reality Gaming for Heritage: 
Gregory Sporton and Iona Makiola, Birmingham City University
Games, Fun and Adventure - The History of Games, Toys and Play: 
Carly Hughes, Pine Rivers Heritage Museum, Australia
Learning Moments - Museum Education and Families: 
Almadis Kristinsdottir, Reykjavik Art Museum
Reinventing the Tryon Palace Experience Through Multimedia Interpretation
: Clay Gish, ESI Design, New York City
Toy Museums at a Glance: 
Tulin Sener, Ankara University, Turkey
Synergy Between Simulation Games and Other Interactive Elements in Exhibitions: 
Alexander Goldowsky, EcoTarium, USA
Interpreting Work Through Games
: Christina Alderman, Walker Art Center, USA
Make a Difference! Miller Family Youth Exhibition: 
Rachel Hellenga, Illinois Holocaust & Education Center
Learning about Palaeontology Through Interactive Games: Carles Sora, Pompeu Fabra University, Barcelona.

Publication details

Title: Museums At Play – Games, Interaction and Learning

Editor: Katy Beale

ISBN: 978-1-907697-35-7 [eBook] | 978-1-907697-13-5 [paperback] | 978-1-907697-14-2 [hardback]

Pages: 654
Price: £34.95 [eBook] | £64.95 (paperback) | £79.95 [eBook + paperback] | £99.95 (hardback)
Publisher: MuseumsEtc

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